![]() There's a minor audio bug in the large room with the Namihe enemies in the second area. The only issues I had were certain colors/tiles I found hard to read as passable or impassable. Did Phantoon or Golden Torizo show up anywhere? I also never found charge beam but it wasn't a problem because of how much ammo I was able to find naturally. I realize it's partially my fault due to my playstyle, but when I reach the credits on romhacks I often don't feel the desire to go back and 100%. ![]() I was even more confused to see that the game ended right after. I beat Draygon, got Power Bombs and was looking forward to what new area would open up, but I was disappointed when shortly after, I found screw attack and the Ridley fight. Unfortunately, to me the hack does feel unfinished. I can imagine a mechanic like that being slow or frustrating but it's implemented well here. ![]() I'm a much bigger fan (heh) of mechanics like the big fan room in Void Engine. That said, most of its usage in this hack is fine except for one Morph Ball room that used it rather extensively and ended up with a visual bug. If it does appear in a hack I prefer it to be more contained, like only used within a certain area for example. This isn't limited to this hack though and it's purely personal taste. Personally, I'm not the biggest fan of the foreground/background mechanic. I avoided sequence breaking and liked how the hack lets you just poke around and find stuff. I liked how large the levels were and how much space there was between major upgrades. Even so, the pacing of the hack was really well done up until a certain point (more on that later). I like to speedrun (especially rando) so I have a lot of experience with SM. Read More Before I go into any detail I want to say I really enjoyed playing this and I'm looking forward to the finished version.
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